METHOD / SOURCES
Public sources, attached.
Every published route summary keeps its source URL, source type, source date and confidence state.
- Mortal Shell II official site — interconnected open world; stamina-free combat; sidearms and upgrade options
- Mortal Shell II Steam store media — official gameplay screenshots; official header art; developer and publisher media source
- All Weapon Locations | Mortal Shell 2 — eight primary weapon names and icons; weapon route categories; weapon system and Tarstone context
- Weapon route reference pages | Mortal Shell 2 — route screenshots for Axe and Dagger, Axatana, Black Needle, Clockwork Scythe and Great Martyr’s Blade; landmark order for the pickup steps
- Shell Locations: Proxima, Tiel, and the Rest — open-world Shell route landmarks; Harros is used in the prologue
- Proxima: The Shortest Open-World Shell — Widow Overlook to Black Ridge Pass to Shattered Beacon route
- Interactive Map: Shells, Gear & Bosses — Shell roster; eight main weapons; sidearms; keys and map markers
- Weapon Locations: All Eight Primary Weapons — eight primary weapons; Iconoclast prologue pickup; Tarforge in Marrow Keep; Merrick map marking
- Weapon Locations: Every Weapon & Sidearm — eight main weapons and eight sidearms; weapon and sidearm achievements
- Mortal Shell 2 Map Guide — Ruk map fragments reveal regions; Beacons are checkpoints and fast travel; dungeons hold weapons and seals
- First Boss: Gloombound Ritualist Guide — Village Outskirts beacon route; clear adds and use short punish windows
- Walkthrough: Fainweald First, Then Mammon — Fainweald before Mammon; Mushroom Village Gate; ova siphon opens later paths
- Walkthrough route frames: Fainweald and Marrowkeep — Fainweald route frame; Marrowkeep hub frame; route-specific visual context used in opening guides
- Mortal Shell 2 Walkthrough: Main Story Route Guide — six Corrupted Gates across Fainweald and Mammon; three Unfound Path branches; cleanup remains available before Send Ova
- Achievements: All 53 and How Rare They Are — 53 achievement count
- Parry Timing: Guard, Parry, Harden — guard, parry, and Harden decision points
- Keys: Chapel, Crypt, and Blackmarrow — Chapel, Crypt, and Blackmarrow key routes
- How Long to Beat: 20 to 40 Hours for the First Run — 20 to 40 hour first-run estimate
- Weapon Upgrades: Franz, Actuator, Tarforge and Lathe — Franz starts weapon upgrades; Actuator unlocks the first Tarforge rank; Obsidian Lathe handles sidearm ranks
- Temper Tarstones: Franz Parts and Rank Progression — Etching Needles unlock Tarstone tempering; Tarstone XP caps at the current rank; Franz uses Tar cores for later ranks
- NPC Quests: Talk, Reload, Then Find Them — talk, rest at a beacon, then revisit; Gorf and Hilga pair; Vlas and Baghead quest leads
- Fast Travel: Mother’s Breath Between Beacons — Gloom Siphon eggs unlock Mother’s Breath; travel is beacon-to-beacon; the first beacon chest remains recoverable
- Night Mode: Gloom-bound Flame and What Changes — carry the Gloom-bound Flame to the Marrowkeep roof; enemies hit harder and rewards rise; the roof lantern can turn night off
- How to Level Up: Gloom, Glimpses, and Stones — Gloom, Glimpses, Shell points and Tarstone XP are separate sinks; Gloom drops on death; Tarstones rank at Franz
- First Shell: Harros, Proxima, or Tiel? — Harros is the prologue Shell; Proxima is the quickest open-world pickup; Tiel is the early dodge alternative
- Shell Abilities: Actives and Shell Points — named Shells have actives and talent trees; Shell points can move; Glimpses do not refund
- Best Weapon: Pick by Job, Not a Tier List — no verified universal melee ranking; eight primary weapons serve different jobs; four later weapons route south of Mammon
- Endings: The Baghead Nothing Offering — Baghead accepts the nothing offering after the sit step; the path is optional; other endings remain unverified
- New Game Plus: Send Over After the Final Boss — Send Over at the Gloom Siphon begins NG+; Shells, weapons and currencies carry; quests, gates and ovum reset
- Harden: Vatra Seal and Perfect Harden — Harden belongs to Vatra’s Seal; Perfect Harden refreshes its meter; Harden is optional
- Mortal Shell 2 Guide Hub: Collectibles, Bosses and Trophies — 8 selectable Shells; 8 melee weapons; 8 sidearms; 53 trophies; 75 Tarstones; 36 dungeons; 46 tracked Beacons plus 3 additional Beacon locations
- Mortal Shell 2 All Shell Locations — 8 selectable Shells; Shells are not missable before New Game Plus; Tiel and Proxima opening routes; Genessa, Eredrim, Gragu, Smert, Lazlo and Sariel routes
- Mortal Shell 2 Guide Hub: Weapon and Sidearm Locations — 8 obtainable melee weapons; 8 obtainable sidearms; post-final-boss free-roam before New Game Plus
- Mortal Shell 2 Interactive Map: Shells, Bosses, Tarstones and Beacons — Shell and route markers; interactive marker categories; Tiel, Proxima, Gragu, Eredrim, Smert, Sariel, Lazlo and Genessa route leads; map is updated as evidence changes
- Mortal Shell 2 All Weapon Locations — 8 melee weapon routes; weapons are not missable before New Game Plus; Merrick sells optional map markers; dungeon and boss gates for each weapon
- Mortal Shell 2 Boss Guide: All 11 Main Bosses — 11 main bosses; recommended story order; boss regions and phase mechanics; Tar Golem tutorial-only trophy condition
- Mortal Shell 2 Trophy Guide and Roadmap — 53 offline trophies; three missable trophies; 40 to 60 hour platinum estimate; New Game Plus and New Game Plus Plus required for all Shell Memories
- Mortal Shell 2 All Collectible Locations — 154 trophy-related collectibles; 8 Shells; 8 weapons; 8 sidearms; 46 tracked Beacons; 75 Tarstones; 11 map fragments
- Mortal Shell 2 All Sidearm Locations — 8 obtainable sidearms; all remain available during post-game free roam; Merrick sells optional sidearm map markers; individual dungeon and boss-gated routes
- Mortal Shell 2 All Tarforge Upgrade Locations — 5 Tarforge station upgrades; Muradean Actuator unlocks weapon upgrades; Obsidian Lathe unlocks sidearm upgrades; Etching Needles unlock Tarstone upgrades; Foundry Stone refunds upgrade materials; Endless Core raises the level ceiling
- Mortal Shell 2 All Beacon Locations — 49 Beacon locations; 46 Beacons require cleansing and count on the tracker; 3 Beacons are already cleansed; cleansed Beacons award Ova and enable fast travel
- Mortal Shell 2 How to Summon Night — Gloombound Flame is south of Widow’s Overlook; use the Flame at the Marrowkeep roof lantern; Thestus changes day and night without a resource cost; night increases enemy difficulty and drops
- Mortal Shell 2 All Tarstone Locations — 75 obtainable Tarstones; 73 are required for Stoned; Berserker’s Stone is the only launch-guide missable; Tarstones have support, combat, infusion and ability categories; Tarstones can be upgraded twice
- Mortal Shell 2 Sidearms Equipment Database — eight sidearm names and icon references; Resolve-powered ranged roles; status and utility categories